Perhaps the most JRPG thing about the story is that the character is a religious knight for a church that rules over the underground city of Antioch. The whole game is set in an underground city full of people that have no idea what the outside world is like. And while it's hard to get a sense of SacriFire's story from just an interview, I am very intrigued by its premise. Two worldsĬombat is only one side of the JRPG coin, though. That all sounds cool, but I feel a little silly that what really excites me is that SacriFire won't have random battle encounters like the early Final Fantasy games, and combat won't be a way to pad out the main story by jamming a few hundred battles in between major story beats. "But if you're in a boss fight with a lot of difficulty, you'll need to be thinking about what body parts should I damage, what should I break, what weapons should I have on me?" That system is present here, too, though it's something that's more prominent in boss battles. Punch a boss in the head enough, and you might blind them temporarily for example. One of my favorite features of Vagrant Story's combat is being able to target certain body parts on enemies to inflict certain status effects. You'll need to be thinking about what body parts should I damage, what should I break, what weapons should I have on me? Bartosz Łojewski You always have to keep in mind what enemy you are facing, what weapons and skills you have, and you have to tailor that to the enemy you're fighting." "You cannot really spam the same attack mindlessly. "Every encounter is different in that way," Łojewski tells me. SacriFire has a system where you string different attacks together to create powerful combos specifically tailored for each enemy and its unique weaknesses. What's unique though is that you're not just going to be spamming the same few attacks again and again like in most JRPGs. The main character doesn't fight with conventional weapons, but has something called a Divos gauntlet that basically materializes a bunch of different weapon types that each have their own strengths and weaknesses. Like Vagrant Story, the trick is to exploit enemy weaknesses against certain elements and damage types. Instead of locking the player into one playstyle, the combat system is designed to reward players for being adaptable and thinking strategically. Original Music and professional voice acting – A brand new soundtrack composed by G4F and the legendary Motoi Sakuraba.This is where Vagrant Story's influence is the strongest.Elaborate gameplay systems – Adopt diverse combat disciplines, craft weapons, solve puzzles and tackle imaginative dungeons.A tale of two worlds – Travel between the sprawling subterranean city of Antioch and the idyllic spirit paradise of Erebus in a well-developed game universe which includes elements of both fantasy and science-fiction.Moral complexity – SacriFire’s original story aims to both respect and subvert the standard RPG tropes, so although you’ll feel right at home with our cast of lovable characters, you’ll never know what to expect next!.Hand-drawn and animated characters blend seamlessly with 3D-modeled environments.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |